Number: 1d6
Percept: 9
Stealth/RU: -1
AC: 13
MD: 19
Health: 19
Speed: 8
Flying: 21
Level: 9
Hit Dice: 17 (60)
THAC: +9
Attacks: 1d4
Quills: 1d4
Int: Superior
Morale: 9
Size: l (3m)
XP Value: 5000
Frequency: Rare Organization: Coalition Activity Cycle: Day Diet: Scavenger
Tech Level; IV Artifacts: K, W
Climate/Terrain: Any tropical or temperate
Physical Mutations: Quills., Poison (Quills) intensity 12 destructive.
Mental Mutation: Telepathy (17).
Special Powers: Immune to own poison.
Description: Carrins (also known as Dark Emperors) are 3 meter tall mutated vultures, weighing in at nearly 50 kilograms ( 110ibs). Taloned bird hands grow out of their wings along the front blade. They are usually dark coloured or black, and prefer to live in dimly lit locations. Most Carrins carry ceremonial spears with some sort of totem or mark attached near the top, like the skull of a dabber or the dried skin of a humanoid's face. They use these to help strike fear in their opponents, hoping to defeat them before combat even starts. These ceremonial spears are not used in combat, and the totems displayed on them may be some sort of badge of rank or honour in Carrin society. A Carrin has 1d4 Blood Birds followers around at all times.
Combat: As a rule, Carrins avoid personal combat. They prefer to have their servants or machines fight for them. Carrins are rarely without a plan or scheme. Whem all else fails, they try to use their telepathy to anticipate what their opponents are going to do. If forced into combat, they send their Blood Birds followers in first, while they flee to safety. Carrins frequently have powerful artifacts which they can use to defend themselves. If these strategies don't work, they make a strafing run, firing their poisoned quills (destructive, intensity 12) up to 5 meters at targets from beyond melee range.
Society: Carrins are known by many cultures as Dark Emperors. They gained this name because they rule large areas with an iron fist. A typical tactic of theirs is to control the flow of trade in their domain, carrying a high percentage off for their own consumption. Carrin society is a complicated structure where the wealthy make the rules and Machiavellian political intrigue is common. Currying favour and double-crossing is a way of life. Most Carrin schemes are elaborate, twisted plots.
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