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The mutant is a genius in one of the following areas:

  • A military genius with a plus 4 chance “to hit” with any weapon, and causes one extra die of damage to be inflicted.
  • A scientific genius who may subtract 1 point from each die roll when trying to figure out ancient artifacts. Any weapon this mutant makes, such as a crossbow, sling, trap, etc., will do 4 extra points of damage with each hit. However, it takes three times as long for this mutant to make any given weapon of this type.
  • An economic genius who will be able to turn a triple profit on anything he or she tries to sell, and possesses the charisma bonus (+ 3) of a Pure Strain Human.

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