As the name implies, the skin of the mutant changes for the worse. Suggestions: thin skin - add 1 point to each die of damage sustained; water soluble skin contact with water does 1 die of damage per melee turn; phosphorescent skin - mutant glows in the dark (enough to reveal position, not enough to see by); light sensitive skin - skin burns for 1-3 dice of damage when exposed to bright light.

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